I would set each race to have a basic colour (blue for merfolk etc), with some able to select one of two (surrakar can be black or blue), and humans able to select any single colour. Well, there are fifteen alignments/colours, if you only use one or two. For example, Warlock doesn't really make sense with Zendikar, the only two Sorcerous Origins aren't quite enough imo, no general concept for how planeswalkers might be played (though I'm sure not entirely necessary for PCs right at the start, it would derail the enjoyment of a single campaign setting if the focus would be on being able to jump between campaign settings) Ob Nixilis is mentioned as a threatening opponent, but no concept for him as an enemy creature, no fleshing out of the Eldrazi Titans, no concept for Emeria, Ula, or Cosi as deities with domaiins and such (even as false gods, I imagine the very belief in them could yield divine magic, Emeria would be Light or Life + Tempest, Ula would be Tempest + Knowledge, and Cosi would be Knowledge + Trickery) among other things. Even if I overlook the absence of mana and the color pie, there's still a lot missing. ![]() Good times!Īm I the only one who feels that 5e currently doesn't have classes that are deep enough to match with the races? It feels like homebrewing everything but races and creatures is absolutely necessary. It actually was a LOT of fun and I even used monsters and spells from M:tG as creatures, spells, and items in our 4e game. ![]() Eladrin were Simic while Elves were Selesnya and so on. Vampires (the class) and Vyrloka (the race) were Black/Blue, making them apart of the Dimir Guild. For example Minotuars are Red/White often enough with Ravnica, thus their race were of the Boros Guild. What I did was take each of the 10 guilds and split up the classes into those specific guilds along with a key-race that was emblematic of that guild. The 4e Power Sources, the plethora of classes and playable Races (Minotaurs, Shades / Shadar-Kai, Tree-like beings, and Vampires) are all integrated into the setting on some level. I thought 4e's system lent it self to be better used with that setting as compared to 3.5 or Pathfinder. The factions, the differences of races and their role in the society, and the possibilities were pretty awesome. When Ravnica came out, I really wanted to use that as a D&D setting. Does it have to be though? No, not really. Can this be used in a D&D/M:tG crossover? Sure. If they're not close to their source, their magic is a bit more limited. ![]() Most of the books don't really touch upon it, only in that the "casters" and characters of the books just feel and draw from their environments to cast their magic. Though the problem usually entails attempting to emulate Mana and the different areas (swamps, mountains, islands, etc.) into the magic system of D&D and the two don't really mesh well in that regard.īut once you read some of the M:tG books it's really not that hard if you pretty much ignore the differences in magic systems. This is one of those things that's sort of been a "wishful thinking" on most players of both D&D and Magic: The Gathering.
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